

A chunky sub-machinegun chews through the mutants, but looks set to be useless once the ammo runs out. Making a last stand at the bottom of the escalator, both rangers run out of Molotov cocktails as giant rat-creatures continue to arrive. The raucous exchange attracts even more attention, though, forcing Artyom and pals to make a dash for the subway. One fight sees Artyom squaring up against a giant bat-bastard, which insists on grabbing him with both claws before dropping him again from an unhealthy height.Ī few high-calibre rifle rounds make light work of the beast, putting an end to the encounter.

It's a criticism the developers have taken note of, and the gunplay this time around seems more substantial. Using bullets to kill things in the last game felt a bit like to trying to knock someone out with half a Battenberg. An excess build-up of water, blood, or indeterminate mutant-juice can severely damage your ability to shoot things.Īnd trust me, you're going to want to shoot things. Most of Metro 2033's esoteric features will also play a part in Last Light, which means winding up an electric torch, frantically hunting down fresh oxygen canisters and manually wiping your mask's visor clean. If linear jollies aren't a total turn-off, this one still looks set to be a treat. “What we want to do instead is to introduce these mechanics better, and weave them into the narrative more… let players get comfortable with ideas one at a time, and they'll gradually realise a wealth of new options.” I'll need to withhold judgement until I get a chance to play the game for myself, but THQ's Huw Beynon insists that the mainstream-facing stuff won't detract from what made the last game fantastic: “Dumbing down is when you strip all of that stuff out and say 'let's keep it simple',” explains Beynon. Hopefully these sequences won't take the limelight.

The depictions of pre-disaster civilians in the game feel wooden when compared with excellently silly antics with neo-Nazis and monsters.
